Maintained the script for this case from beta to launch, troubleshooting multiple high priority bugs and implementing solutions.
My tasks, by major beat
Scoop 1: Found creative solutions for an exploit in the chase sequence (allowed Frank to pass Vik) by – tuning attack values for Vik’s stun grenades – updating Vik’s grenade throw timing on all existing instances – via script hooks & injection parameters for NPC behaviour – placing stun mines along optimal sprint paths to mimic effects from Vik’s grenades – scripting each mine to spawn & detonate only if Frank is closer to it than Vik*
*possible only with specific role-playing system upgrades, e.g., Tier 2 Sprint Boost
Scoop 2: Assisted gameplay scripter in a major post-launch player experience update by – improving player’s access to healing items in boss arena – adjusting waves of enemies to appropriate intensity levels – reducing encounter length to new target duration – through multiple iterations on boss armor values & vulnerability windows
Scoop 3: Updated UI objective presentation at the end of this case to match success presentation standards