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Maintained the script for this case from beta to launch, fixing multiple high priority bugs.
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My tasks, by major beat
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Scoop 1: Fixed chase moment exploit (allowed Frank to pass Vik) by placing stun mines at choke-points that are scripted to detonate only if Frank passes Vik.[spacer]
Scoop 2: Assisted gameplay scripter in his final tuning pass to improve player’s access to healing items and reduce length of boss encounter.[spacer]
Scoop 3: Standardized UI objective presentation at the end of this case to match success presentation across the game.