I owned the design and implementation for all narrative and mission elements and contributed to level design for this case.
All UI, dialogue, enemy encounters, and objectives were scripted and maintained by me over 2 years.
Iterated on item placements, environment art, & zombie placements seen throughout this case.
My responsibilities included daily quality assurance testing for sections I owned.
Full Playthrough of Case 4 with Commentary
Beat by Beat Playthrough of Case 4
Scoop 1: The case begins with an exploration beat with optional objectives (three houses) that provide scrap as a reward for completing extra content. Scoop 2: Army base assault that allows the player to engage or evade enemies. Scoop 3: Evo and fresh infected attacks interrupt Frank’s investigation. Scoop 4: Frank’s escape path leads him into a Boss Fight (alternate video).