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My responsibilities included frequent quality assurance testing for sections I owned.
[spacer]Scoop 1: The case begins with an exploration beat with optional objectives (three houses) that provide scrap as a reward for completing extra content.
I owned the design and implementation for all narrative and mission elements and contributed to level design for this case.
All UI, dialogue, enemy encounters, and objectives were scripted and maintained by me over 2 years.
Iterated on item placements, environment art, & zombie placements seen throughout this case.
My responsibilities included frequent quality assurance testing for sections I owned.
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