Project: Dead Rising 4 / CAPCOM Heroes
Engine: Forge, a proprietary engine at CAPCOM Vancouver
Character: Zombie Frank costume from Frank Rising DLC
Frank’s health drains every two seconds until the timer runs out, so he must eat to survive using his zombie costume’s feast-to-heal ability.
My Responsibilities
- Created a gameplay concept from IP guidelines
- Implemented all level design elements for this challenge
- Scripted all mission, objects, and UI elements
- Situated the encounter in Dead Rising 4‘s existing open world
- Delivered all new gameplay without programmer support