Project: Dead Rising 4 / CAPCOM Heroes
Engine: Forge, a proprietary engine at CAPCOM Vancouver
Character: Arthur costume from Ghosts n’ Goblins series
Frank runs across the rooftops in the second Ghosts n’ Goblin challenge. It draws inspiration from the CAPCOM arcade platformer where the player jumps, collects coins, and avoids deadly fireballs.
My Responsibilities
- Created a gameplay concept from IP guidelines
- Implemented all level design elements for this challenge
- Scripted all mission, objects, and UI elements
- Situated the encounter in Dead Rising 4‘s existing open world
- Delivered all new gameplay without programmer support