My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas:
Content
- Mission Design with gameplay scripting for Main Story & DLC modes
- Narrative Design plus implementation of cinematics & dialogue
- Encounter Design for battles with diverse enemy types & bosses
Technical
- Content Systems Design for authoring plug-and-socket encounters
- UX and Gameplay Design to deliver investigations feature & more
- Dev Support and Testing on proprietary tools for open world games