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by CAPCOM Game Studio Vancouver
My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas:
- Content
- Narrative Design plus implementation of cinematics and dialogue
- Mission Design for Main Story and DLC modes
- Encounter Design for battles with diverse enemy types and bosses
- Technical
- Content Systems Design for dynamic Plug and Socket encounters
- UX and Gameplay Design for Investigations and other features
- Testing and Dev Support for Game Designer Tools
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