Work History

Ever Curious

I supported the Witherbloom project as a Senior Game Designer starting on May 20th, 2025. Initially, the plan was to have me on this game only as owning the hub world design and narrative workflows. I was to deliver on…

Relic

In Spring 2022, I returned to Relic Entertainment (SEGA Europe) to work on Company of Heroes 3. I was hired as a LiveOps Designer: supporting that game as it moved towards PC and Console launch. While acting in this role,…

Posted on JD

Beamdog

I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…

Posted on JD

Hinterland

I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a  Technical Narrative Designer at this studio. My employment at…

CAPCOM

I started working at CAPCOM Vancouver on September 8th 2014 with a one year contract as my initial term.My title is Designer I, Narrative.I was converted to full-time at CAPCOM Vancouver on August 4th 2015. My title changed to Level…