Engine: Unreal Editor 4
Acted as a Technical Designer on this project with my focus primarily set on gameplay in the following three areas

Animation Cancelling for melee combat in First Person perspective
Character abilities, stats tuning, and damage calculations
Design and Blueprint implementation of Breakable Loot Dispensers for user-instanced dungeons

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Hawkins
I owned this character from concept to release, leading my team to deliver all features including Player Abilities