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Portfolio of James Dodge
About
Email: jim@dodgethis.com
Home: British Columbia, Canada
James Dodge — Designer
Dead Rising
The Long Dark
MythForce
Company of Heroes
The Long Dark: Survival Mode
Broken Wing
James Dodge — Designer
Dead Rising
The Long Dark
MythForce
Company of Heroes
The Long Dark: Survival Mode
Broken Wing
Crossroads Elegy
My Achievements
Received an early work-in-progress Episode and brought it to alpha over five months of iteration time
I adapted Redux dialogue and cinematic scripting pipelines to Unity’s new Timeline tech
Created initial prototype for Astrid’s diagnosis feature using existing containers gameplay and scripts
We now join Astrid to pickup her story, on a parallel timeline to Will’s actions from the first two episodes.
My tasks
Provided peer feedback on narrative and mission structure while finishing Redux
Ownership of all main mission content after Molly’s Barn for the first playable build
Pitching and implementation of initial prototypes for all side content in this episode
Item placement for missions, collectibles, and setting the stage for cinematic scenes
My pitch for AI Design: a design graphic created during Episode 3
The mechanics for Grey Wolves behaviours were not implemented as described in this graphic.
Click here to read more about level design on
The Long Dark
!