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Maintained the script for this case from beta to launch, troubleshooting multiple high priority bugs and implementing solutions.
My tasks, by major beat
Scoop 1:
Found creative solutions for an exploit in the chase sequence (allowed Frank to pass Vik) by
– tuning attack values for Vik’s stun grenades
– updating Vik’s grenade throw timing on all existing instances
– via script hooks & injection parameters for NPC behaviour
– placing stun mines along optimal sprint paths to mimic effects from Vik’s grenades
– scripting each mine to spawn & detonate only if Frank is closer to it than Vik*
*possible only with specific role-playing system upgrades, e.g., Tier 2 Sprint Boost
Scoop 2:
Assisted gameplay scripter in a major post-launch player experience update by
– improving player’s access to healing items in boss arena
– adjusting waves of enemies to appropriate intensity levels
– reducing encounter length to new target duration
– through multiple iterations on boss armor values & vulnerability windows
Scoop 3:
Updated UI objective presentation at the end of this case to match success presentation standards