Bleak Inlet
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…
Company of Heroes 3
Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…
The Long Dark
Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark
Dead Rising 4
by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising
Ardennes Assault
Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes