Year: 2024

Bleak Inlet

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…

Company of Heroes 3

Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…

MythForce

Early Access release Spring 2022 Page Link: MythForce

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

CAPCOM Heroes

Page Link: CAPCOM Heroes

Dead Rising 4

by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising

Ardennes Assault

Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes