Year: 2020

Hinterland

I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a  Technical Narrative Designer at this studio. My employment at…

Ash Canyon

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2020 for the Hesitant Prospect update My Achievements as Open World Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered…

Playing a Support role on the Design Team

Project:  MythForce Engine:    Unreal Editor 4 Timeline:    Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…