Hinterland
I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a Technical Narrative Designer at this studio. My employment at…
Ash Canyon
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2020 for the Hesitant Prospect update My Achievements as Open World Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…