[email protected]
Level Design Portfolio
  • HIGHLIGHTS:
    • Camera
    • Collaborations
  • The Long Dark
  • World Design

Telling stories through captivating gameplay.

Warning, this is a construction zone!

Flip through the tabs above to view Open Worlds and other Level Design works I've been crafting since 2014.

Or click the red button
to review my professional work as a Game Design generalist.

Fast Travel to Game Design

Tuning Prototype AI for GD All-Stars

10/12/2013

3 Comments

 
So far only Jesse B's mechsuit character has made it into the game but I decided to make prototypes to start defining the spectrum of behaviours for our characters when they all get put in. I made one orange "heavy" mechsuit that has big hits, moves slowly, and charges his finisher quickly. I also made a blue "light" mechsuit that has smaller hits, faster movement, and charges his finisher slowly. Big hits also means further knockback, which makes it easier to knock opponents off the level without finishers - we are currently discussing whether or not players will get points for killing without using their finisher. The fallen player always loses points when they die. I played some Playstation All-Stars to get inspired so my personal feeling is to emulate their scoring system until we start heavy playtesting. This would mean you get two point for every kill using your special - perhaps knocking the player off would give one point though?

Ben has also started my character who is a capoeirista! I am super excited to see the final sprites because it looks awesome now.
3 Comments
someone write my essay link
20/5/2016 11:39:17 pm

This is becoming the common trend among the Youngers that are having the great attraction about the guitars and some other musical instruments. That’s why; you are often noting that they are playing the instruments in very well way in younger age.

Reply
check cashing san-diego link
28/1/2017 08:59:30 pm

With an amazing obligation heap of $250,000 gazing them all in the face every last year the privately-owned company was enduring and the stun waves could be felt on the family cultivate as well as all through the little rustic cultivating group too.

Reply
bestessays review link
23/2/2017 02:30:23 am

This is a really unique blog on camera analysis! You are great!

Reply



Leave a Reply.


    James Dodge

    Level Designer

    View my profile on LinkedIn

    Categories

    All
    CameraAnalysis
    CameraDevelopment
    GlobalGameJam
    Photoshop
    TombRaider


    Archives

    October 2021
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    October 2016
    September 2016
    June 2016
    May 2016
    March 2016
    February 2016
    August 2015
    July 2015
    March 2015
    February 2015
    December 2014
    September 2014
    August 2014
    July 2014
    April 2014
    January 2014
    December 2013
    November 2013
    October 2013
    August 2013


    RSS Feed

Site powered by Weebly. Managed by Bluehost