{"id":1157,"date":"2024-02-19T17:06:38","date_gmt":"2024-02-20T01:06:38","guid":{"rendered":"https:\/\/dodgethis.com\/portfolio\/?p=1157"},"modified":"2024-02-20T16:54:07","modified_gmt":"2024-02-21T00:54:07","slug":"mentorship","status":"publish","type":"post","link":"https:\/\/dodgethis.com\/portfolio\/mentorship\/","title":{"rendered":"Mentoring at Vancouver Film School"},"content":{"rendered":"<div class=\"su-divider su-divider-style-default\" style=\"margin:15px 0;border-width:3px;border-color:#999999\"><\/div>\n\n\n\n<blockquote class=\"is-style-plain wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Role:\u2003\u2002 \u2002\u2003Mentor for student&#8217;s final projects<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Engine:\u2002\u200a\u2003\u2002Unity and Unreal Editor 4 <\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">When:\u2003\u2003\u2002\u200aOnce a week over ~4 month period, from 2016-2019<\/h2>\n<\/blockquote>\n\n\n<div class=\"su-divider su-divider-style-default\" style=\"margin:15px 0;border-width:3px;border-color:#999999\"><\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Let&#8217;s focus on F.R.O.G., which is a VFS student project made in Unity. <\/h3>\n\n\n\n<h5 class=\"wp-block-heading\">It is one of many games to which I was lucky enough to contribute as a mentor.<\/h5>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<a href=\"https:\/\/vfs-gdpg.itch.io\/frog\" class=\"su-button su-button-style-default\" style=\"color:#ffffff;background-color:#009688;border-color:#00786d;border-radius:14px\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"color:#ffffff;padding:10px 34px;font-size:25px;line-height:38px;border-color:#4db6ac;border-radius:14px;text-shadow:none\"><i class=\"sui sui-gamepad\" style=\"font-size:25px;color:#FFFFFF\"><\/i> Play their game<small style=\"padding-bottom:10px;color:#ffffff\">itch.io page to download F.R.O.G.<\/small><\/span><\/a>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-media-text has-media-on-the-right is-stacked-on-mobile is-vertically-aligned-top\"><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading\">The creators of F.R.O.G.<\/h2>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\"><em>Egg in a Bag Games<\/em> team from right to left:<\/h5>\n\n\n\n<div style=\"height:22px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h5 class=\"wp-block-heading\">Nathan Krelekamp (Level Designer)<br>Tyler Vermeer (Systems\/Mechanics Designer)<br>Alberto Buitrago (Artist)<br>Elijah Horner (Project Manager)<br>Justin Kwiatkowski (Programmer)<\/h5>\n<\/blockquote>\n<\/div><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"720\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/5d640ac0a3096.jpg\" alt=\"Five students lined up accepting awards for best final project.\" class=\"wp-image-1263 size-full\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/5d640ac0a3096.jpg 960w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/5d640ac0a3096-300x225.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/5d640ac0a3096-768x576.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/figure><\/div>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"\">Team <em>Egg in a Bag Games<\/em> entered production after prototyping a puzzle game with silly physics mechanics. Its gameplay challenges were bite-size and arranged in a linear sequence like a puzzle game. However, this linear progression was not engaging players. There were immediate player dropoffs on certain levels, but not everyone agreed which ones caused them to quit. That&#8217;s when the team asked me if they should pursue open world design as a solution. <\/p>\n\n\n\n<p class=\"\">First, I<strong> identified the problem<\/strong> as one of reducing barriers and increasing exposure to their best content. Feedback about the game&#8217;s challenges was not aligned\u2014skill-based and memory challenges were clearly favoured by different gamer profiles. This told me the team still needed to build out more content to <strong>continue learning which moments felt the best overall<\/strong>, instead of emphasizing one challenge type.  <br>I <strong>encouraged the team to continue building<\/strong> and playtesting bite-sized challenge prototypes of all varieties. I <strong>suggested they<\/strong> <strong>ignore the contraints <\/strong>of creating open world content<strong> <\/strong>for a few more weeks. <\/p>\n\n\n\n<p class=\"\">We<strong> delayed locking down<\/strong> consistent visual language and gameplay mechanics. As a team, they reviewed all the prototype feedback. Then they worked together to select a coherent mix of enjoyable and unique experiences. These were layered over top of each other to create a sandbox world. Also, they built simpler content with fun physics interactions to fill empty areas. I <strong>asked them to make more<\/strong>. These interactions leaned into the potential for humour and player agency in their core gameplay. <\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-embed-aspect-16-9 wp-has-aspect-ratio wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"responsive-embed widescreen\"><iframe loading=\"lazy\" title=\"F.R.O.G. (Fully Retractable Oral Gadget) | Updated Official Trailer\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/Ob0iznZRDlw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"\">In the first month after the switch, the team struggled to reach their desired quality for level design. But I<strong> supported them as they stayed the course.<\/strong> Their overall outlook brightened after a few more weeks.<\/p>\n\n\n\n<p class=\"\">Ultimately, they landed on a magic formula all on their own. They used their talents to deliver a unique and charming character, a whimsical world, and a fun experience teeming with puzzle and action elements. This team went on to win the Best Project award for graduating students in their class. <\/p>\n\n\n\n<p class=\"\">We also interacted after their graduation; though, some members had left by the time they officially formed <em>Egg in a Bag Games<\/em>. I <strong>provided team-building advice<\/strong> while they ran a Kickstarter for their game, and chatted with them about their career options.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"\">Note: My post includes visual content from these sources<\/p>\n<cite>https:\/\/80.lv\/articles\/f-r-o-g-developing-a-physics-based-sandbox\/<\/cite><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Role:\u2003\u2002 \u2002\u2003Mentor for student&#8217;s final projects Engine:\u2002\u200a\u2003\u2002Unity and Unreal Editor 4 When:\u2003\u2003\u2002\u200aOnce a week over ~4 month period, from 2016-2019 Let&#8217;s focus on F.R.O.G., which is a VFS student project made in Unity. It is one of many games to&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1180,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[32],"tags":[27,29],"class_list":["post-1157","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-leadership","tag-open-world","tag-unity"],"_links":{"self":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1157","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/comments?post=1157"}],"version-history":[{"count":5,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1157\/revisions"}],"predecessor-version":[{"id":1305,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1157\/revisions\/1305"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media\/1180"}],"wp:attachment":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media?parent=1157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/categories?post=1157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/tags?post=1157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}