{"id":1145,"date":"2019-12-01T10:00:00","date_gmt":"2019-12-01T18:00:00","guid":{"rendered":"https:\/\/dodgethis.com\/portfolio\/?p=1145"},"modified":"2025-02-05T23:21:00","modified_gmt":"2025-02-06T07:21:00","slug":"bleak-inlet","status":"publish","type":"post","link":"https:\/\/dodgethis.com\/portfolio\/bleak-inlet\/","title":{"rendered":"Bleak Inlet"},"content":{"rendered":"<div class=\"su-divider su-divider-style-default\" style=\"margin:15px 0;border-width:3px;border-color:#999999\"><\/div>\n\n\n\n<blockquote class=\"is-style-plain wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Project:\u2003\u2003The Long Dark \/ Survival Mode<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Engine: \u2002\u2003\u2002Unity 3D<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Timeline: \u2002\u2002 In Fall 2019 for the <a href=\"https:\/\/www.thelongdark.com\/time-capsule\/errant-pilgrim\/\">Errant Pilgrim<\/a> update<\/h2>\n<\/blockquote>\n\n\n<div class=\"su-divider su-divider-style-default\" style=\"margin:15px 0;border-width:3px;border-color:#999999\"><\/div>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-large-font-size\"><em>My Role on Bleak Inlet \u2014 Open World Designer<\/em><\/h2>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading has-medium-font-size\">I contributed to foundational concept work and paper designs for the entire region.<br>My implementation responsibilities included bringing Last Resort Cannery from greyblock to release.<br>This level was completed within 3 months by delegating across a team of 4 other designers and environment artists.<\/h5>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<details class=\"wp-block-details has-large-font-size is-layout-flow wp-block-details-is-layout-flow\"><summary>BREAKDOWN FOR MY CONTRIBUTIONS<\/summary>\n<blockquote class=\"is-style-plain wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h3 class=\"wp-block-heading has-large-font-size\">1.   \u2003<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-strong-blue-color\">Top-down paper plan<\/mark> <\/h3>\n\n\n\n<h4 class=\"wp-block-heading has-medium-font-size\">Requesting then applying feedback from leads and Creative Director, in collaboration with artist<\/h4>\n\n\n\n<h3 class=\"wp-block-heading has-large-font-size\">2. \u2003<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-very-dark-gray-color\">Ownership of level design<\/mark><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:28px\">Last Resort Cannery and other locations in region<\/h4>\n\n\n\n<h3 class=\"wp-block-heading has-large-font-size\">3. \u2003<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-very-dark-gray-color\">Establishing and tuning initial use cases for novel mechanics<\/mark><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:28px\">Wildlife pathing, behaviors, and hazards like extreme wind zones and falling roof sections<\/h4>\n\n\n\n<h3 class=\"wp-block-heading has-large-font-size\">4. \u2003<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-very-dark-gray-color\">Set-dressing and item placements for core survival gameplay<\/mark><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:28px\">Critical and follow-up coverage passes for all tools, gear, resources, and collectibles<\/h4>\n\n\n\n<h3 class=\"wp-block-heading has-large-font-size\">5. \u2003<mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-very-dark-gray-color\">Post-release<\/mark><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:28px\">Level analyses to describe categorical guidelines for buildings, shelters, and structures<\/h4>\n<\/blockquote>\n<\/details>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading has-large-font-size\">Level Design progression for Last Resort Cannery<\/h3>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading alignfull\" style=\"font-size:28px\">The entryway got extra attention later in development, replacing rocks with a custom asset: <br>a beautiful iron wrought gate that became the map icon for this location.<\/h2>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"nfd-my-0 wp-block-group alignfull\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"nfd-w-full is-style-default wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"1606\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-1024x576.webp\" alt=\"A bird's eye view photo I took of the cannery after the completion of this region, also intended to be displayed in-game as a souvenir photo.\" class=\"wp-image-1606\" style=\"aspect-ratio:3\/2;object-fit:cover\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-1024x576.webp 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-300x169.webp 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-768x432.webp 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-1536x864.webp 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/souvenir_photo_cannery_vista-2048x1152.webp 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1781\" height=\"1190\" data-id=\"1607\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown.png\" alt=\"Google Sketch mockup: Top down image of a series of docks, buildings, and trailers with various colours of geometroy to highlight objects.\" class=\"wp-image-1607\" style=\"aspect-ratio:3\/2;object-fit:cover\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown.png 1781w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown-300x200.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown-1024x684.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown-768x513.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/scale_topdown-1536x1026.png 1536w\" sizes=\"auto, (max-width: 1781px) 100vw, 1781px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"539\" data-id=\"1601\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-1024x539.png\" alt=\"First pass: Top down image of a series of docks, buildings, and trailers over a plain white ground.\" class=\"wp-image-1601\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-1024x539.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-300x158.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-768x404.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-1536x808.png 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_firstPassBlockIn-2048x1078.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"528\" data-id=\"1602\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-1024x528.png\" alt=\"Second pass: Top down image of a series of buildings and trailers over a plain white ground with ice under the docks.\" class=\"wp-image-1602\" style=\"aspect-ratio:3\/2;object-fit:cover\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-1024x528.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-300x155.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-768x396.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-1536x792.png 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/mockup_secondPassBlockIn-2048x1056.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:54%\">\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">My initial mockups were completed in Google Sketchup, and led to more iteration with Lead Designer and Environment Artists. I then spent time iterating on the gameplay of walking between platforms, as the project had not proven it out in any gym or test settings. <\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">The middle screen capture from Unity 3d includes the first version with a walkable path. It incorporates many new objects in early modeling stages. Note the image is missing major level features like terrain work to show where the land ends and the frozen ocean begins. Only external features for the new modular warehouse buildings exist.<\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">By the time the ice and terrain overpaint textures are added in editor, our modular warehouses would now have basic walkable interiors that are closer to the intention for release. <\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:0%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:46%\">\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">I also begin to anticipate the gameplay needs for new structures with falling hazards, for sections of broken rooftops, etc. The two main examples can be seen on the bottom of schematics or the right hand side of the courtyard when facing towards the sea. <\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">Visual elements, like the brown placeholder boat included in all the early iteration stages, would be removed from this traversal path for release. <\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size\">Moving the boat, named Constitution, into the ocean brought this layout closer to the original vision from key concept art. The final level showcases that unique boat with a dramatic visual story\u2014invoking the forlorn imagery of being stuck in a frozen ocean.<\/p>\n<\/div>\n<\/div>\n<\/div><\/div>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-x-large-font-size\">My Achievements<\/h2>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Honed my level design skillset by collaborating with the Lead Environment Artist<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">Developed world narrative through text found on collectibles through this region<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">Delivered traversal challenge that introduces players to novel gameplay elements<\/h3>\n<\/blockquote>\n\n\n\n<div style=\"height:41px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-x-large-font-size\">Walkthrough<\/h2>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-embed-aspect-16-9 wp-has-aspect-ratio wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"responsive-embed widescreen\"><iframe loading=\"lazy\" title=\"The Long Dark - Bleak Inlet New  Map Tour\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/o0MAGp4sFDE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading has-medium-font-size\">One of the main attractions in Bleak Inlet is a workshop at the end of the Industrial Pier. It is gated by a puzzle with multiple steps and a traversal challenge. Once inside you can craft ammo using new gunpowder and other resources, which are also found at higher concentrations in this dangerous region. These mechanics introduce many new ways for players to strategize for survival after 500 days, as well.<\/h5>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading has-medium-font-size\">The workshop also reintroduces a wolf in the building interior. In previous iterations of Story Mode, a bug caused a wolf to spawn in a different location. This was removed with the Redux improvements, and cause an uproar on forums where players had even named this bugged creature. With Bleak Inlet, we gave the fans an intentional new way to relive that experience.<\/h5>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-media-text alignfull has-media-on-the-right is-stacked-on-mobile is-vertically-aligned-center is-image-fill-element has-very-light-gray-color has-very-dark-gray-background-color has-text-color has-background has-link-color has-medium-font-size wp-elements-9a85ee5f6bae3fcb277f412078910528\" style=\"grid-template-columns:auto 40%\"><div class=\"wp-block-media-text__content\">\n<div class=\"wp-block-group\" style=\"padding-top:2em;padding-right:2em;padding-bottom:2em;padding-left:2em\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p style=\"font-size:36px;line-height:1.2\" class=\"\"><strong><a href=\"https:\/\/dodgethis.com\/portfolio\/the-long-dark\/#story-mode\" data-type=\"page\" data-id=\"530\"><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-very-light-gray-color\">Click here to read more about level design on <em>The Long Dark<\/em>!<\/mark><\/a><\/strong><\/p>\n<\/div><\/div>\n<\/div><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"639\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-1024x639.png\" alt=\"Will Mackenzie close up from The Long Dark's Story Mode intro credits. My name is one of the ones listed in this capture.\" class=\"wp-image-1713 size-large\" style=\"object-position:50% 50%\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-1024x639.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-300x187.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-768x479.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-1536x959.png 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/03\/credits-2048x1278.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center has-text-color has-background has-link-color wp-elements-392e8f0efa5817237faf94d48f2e33b0\" style=\"color:#ffffff;background-color:#009688\"><strong><a href=\"https:\/\/dodgethis.com\/portfolio\/\" data-type=\"page\" data-id=\"2\">>>> HOME &lt;&lt;&lt;<\/a> <\/strong><\/p>\n\n\n\n<p class=\"\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bleak Inlet is a cold and windy region of ruined coastal industry, including a frozen delta and the ring of wilderness around an inlet of icy ocean.<\/p>\n","protected":false},"author":1,"featured_media":1598,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[24,40],"tags":[16,15,27,17,14,29],"class_list":["post-1145","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-world-design","category-showcase","tag-first-person","tag-hinterland","tag-open-world","tag-survival","tag-the-long-dark","tag-unity"],"_links":{"self":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/comments?post=1145"}],"version-history":[{"count":39,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1145\/revisions"}],"predecessor-version":[{"id":2559,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/posts\/1145\/revisions\/2559"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media\/1598"}],"wp:attachment":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media?parent=1145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/categories?post=1145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/tags?post=1145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}