{"id":486,"date":"2021-09-05T18:24:23","date_gmt":"2021-09-06T01:24:23","guid":{"rendered":"http:\/\/www.dodgethis.com\/portfolio\/?page_id=486"},"modified":"2024-08-15T07:14:21","modified_gmt":"2024-08-15T14:14:21","slug":"mythforce-september","status":"publish","type":"page","link":"https:\/\/dodgethis.com\/portfolio\/mythforce-september\/","title":{"rendered":"Technical Gameplay and Level Design"},"content":{"rendered":"\n<h5 class=\"wp-block-heading\">I joined the team in mid-production, a bit over 6 months before this release candidate build.<br>Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment. <\/h5>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading has-text-align-left\">The following post describes my Technical Design work up until September<\/h5>\n\n\n\n<div style=\"height:5px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:25%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><h3>\n\n<div class=\"su-posts su-posts-teaser-loop \">\n\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t<div id=\"su-post-1690\" class=\"su-post \">\n\t\t\t\t\t\t\t\t\t<a class=\"su-post-thumbnail\" href=\"https:\/\/dodgethis.com\/portfolio\/about\/\"><a href=\"https:\/\/dodgethis.com\/portfolio\/about\/\"><img loading=\"lazy\" decoding=\"async\" width=\"4000\" height=\"3000\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2014\/08\/Madagascar-250.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2014\/08\/Madagascar-250.jpg 4000w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2014\/08\/Madagascar-250-300x225.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2014\/08\/Madagascar-250-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 4000px) 100vw, 4000px\" \/><\/a><\/a>\n\t\t\t\t\t\t\t\t<h2 class=\"su-post-title\"><a href=\"https:\/\/dodgethis.com\/portfolio\/about\/\">Curriculum Vitae<\/a><\/h2>\n\t\t\t<\/div>\n\n\t\t\t\n<\/div>\n<\/h3>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:25%\"><\/div>\n<\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Continued steps towards Early Access launch<\/h2>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"449\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Battle_Lightened_2.width-800.png\" alt=\"Illustration of three characters in battle stances on a fantasy landscape. Towering over them in the red sky is the gigantic form of Deadalus with horns and outstretched wings.\" class=\"wp-image-906\" style=\"width:642px;height:auto\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Battle_Lightened_2.width-800.png 800w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Battle_Lightened_2.width-800-300x168.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Battle_Lightened_2.width-800-768x431.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\">My role changed to <strong>leading design and implementation<\/strong> of 12 Player Abilities and their upgrades. My secondary focus area became <strong>scripting and timeline editing<\/strong>, as part of <strong>animation cancelling implementation<\/strong> to support our Combat systems. I began to hand-off design ownership of most areas I handled before September, as well as onboarding newly hired Systems Designers to the team.<\/h5>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\">Handing off responsibilities allowed me to shift my remaining effort before Early Access lock towards <\/h5>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<ul class=\"wp-block-list\">\n<li class=\"\"><h5>Level design workflows and implementation<\/h5><\/li>\n\n\n\n<li class=\"\"><h5>Traps placement and tuning<\/h5><\/li>\n\n\n\n<li class=\"\"><h5>Iteration on Breakables<\/h5><\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Example of a Technical Design solution for MythForce<\/h2>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>This is Maggie, our Mage archetype, and her owl-like Familiar which functions as a turret in combat<\/strong><\/h5>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile has-x-large-font-size\" style=\"grid-template-columns:35% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"596\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_OwlTurret-1024x596.jpg\" alt=\"A golden mechanical owls flies in a dungeon environment.\" class=\"wp-image-782 size-large\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_OwlTurret-1024x596.jpg 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_OwlTurret-300x175.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_OwlTurret-768x447.jpg 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_OwlTurret.jpg 1856w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<h2 class=\"wp-block-heading alignfull has-medium-font-size\">I implemented a vector math solution into Blueprint to aid placement of Maggie&#8217;s owl turret. It reduces instances of the turret noticeably clipping with geometry for stairs, walls, and tables. <\/h2>\n\n\n\n<h2 class=\"wp-block-heading alignfull has-medium-font-size\"><strong>This script logic is added to an ability that spawns owls through the Gameplay Ability System in Unreal Editor 4. <\/strong><\/h2>\n\n\n\n<h2 class=\"wp-block-heading alignfull has-medium-font-size\">These presentation improvements greatly enhance player immersion, which makes implementing them worth the small additional effort and time spent doing vector math!<\/h2>\n<\/div><\/div>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Other Deep Dives into Technical Design<\/h2>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-media-text has-media-on-the-right is-stacked-on-mobile is-image-fill has-medium-font-size\" style=\"grid-template-columns:auto 66%\"><div class=\"wp-block-media-text__content\">\n\n<div class=\"su-posts su-posts-teaser-loop \">\n\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t<div id=\"su-post-1254\" class=\"su-post \">\n\t\t\t\t\t\t\t\t\t<a class=\"su-post-thumbnail\" href=\"https:\/\/dodgethis.com\/portfolio\/tuning-packs\/\"><a href=\"https:\/\/dodgethis.com\/portfolio\/tuning-packs\/\"><img loading=\"lazy\" decoding=\"async\" width=\"1600\" height=\"901\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Illustration of combat from bird&#039;s eye perspective. Tanks in the middle of a square fire back at soldiers in the buildings surrounding them. Boats deliver soldiers to support the tanks.\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup.jpg 1600w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup-300x169.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup-1024x577.jpg 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup-768x432.jpg 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/02\/COH3-Bombardment_4K_gameplay_mockup-1536x865.jpg 1536w\" sizes=\"auto, (max-width: 1600px) 100vw, 1600px\" \/><\/a><\/a>\n\t\t\t\t\t\t\t\t<h2 class=\"su-post-title\"><a href=\"https:\/\/dodgethis.com\/portfolio\/tuning-packs\/\">Modding support for Tuning Packs<\/a><\/h2>\n\t\t\t<\/div>\n\n\t\t\t\t\t\n\t\t\t\n\t\t\t<div id=\"su-post-1742\" class=\"su-post \">\n\t\t\t\t\t\t\t\t\t<a class=\"su-post-thumbnail\" href=\"https:\/\/dodgethis.com\/portfolio\/mythforce-september\/\"><a href=\"https:\/\/dodgethis.com\/portfolio\/mythforce-september\/\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"832\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"A skeleton holds a bow and arrow, facing towards and to the left of camera, with a menacing grin.\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118.jpg 1920w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118-300x130.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118-768x333.jpg 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118-1024x444.jpg 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/mythforce_skeleton_archer-e1708571799118-1536x666.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/a>\n\t\t\t\t\t\t\t\t<h2 class=\"su-post-title\"><a href=\"https:\/\/dodgethis.com\/portfolio\/mythforce-september\/\">Technical Gameplay and Level Design<\/a><\/h2>\n\t\t\t<\/div>\n\n\t\t\t\n<\/div>\n\n<\/div><figure class=\"wp-block-media-text__media\" style=\"background-image:url(https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV.jpg);background-position:50% 50%\"><img loading=\"lazy\" decoding=\"async\" width=\"1917\" height=\"1080\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV.jpg\" alt=\"Screenshot from trailer. An old TV displays the MythForce logo, studio icons, and the release date message: Early Access April 20.\" class=\"wp-image-742 size-full\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV.jpg 1917w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV-300x169.jpg 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV-768x433.jpg 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2021\/09\/MythForce_Trailer_TV-1024x577.jpg 1024w\" sizes=\"auto, (max-width: 1917px) 100vw, 1917px\" \/><\/figure><\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center has-text-color has-background has-link-color wp-elements-332fef7ef5eda9a2fa2351c6a3dc0fde\" style=\"color:#ffffff;background-color:#009688\"><a href=\"https:\/\/dodgethis.com\/portfolio\/category\/design\/technical-design\/\" data-type=\"page\" data-id=\"2\">See All Technical Design Posts<\/a><strong> <\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment. The following post describes my Technical Design work up&#8230;<\/p>\n","protected":false},"author":1,"featured_media":743,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"class_list":["post-486","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/comments?post=486"}],"version-history":[{"count":4,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/486\/revisions"}],"predecessor-version":[{"id":1559,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/486\/revisions\/1559"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media\/743"}],"wp:attachment":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media?parent=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}