{"id":368,"date":"2018-07-28T10:29:29","date_gmt":"2018-07-28T17:29:29","guid":{"rendered":"http:\/\/www.dodgethis.com\/portfolio\/?page_id=368"},"modified":"2024-12-20T14:17:14","modified_gmt":"2024-12-20T22:17:14","slug":"episode-1-redux","status":"publish","type":"page","link":"https:\/\/dodgethis.com\/portfolio\/the-long-dark\/episode-1-redux\/","title":{"rendered":"Do Not Go Gentle"},"content":{"rendered":"\n<figure class=\"wp-embed-aspect-16-9 wp-has-aspect-ratio wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"responsive-embed widescreen\"><iframe loading=\"lazy\" title=\"The Long Dark || Wintermute Redux || Episode 1 Part 1\" width=\"1000\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/pLWtqs3_jbg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Playthrough of Episode 1 (Part 1\/4)<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Redux opens with a tutorial in the hangar. The first-person perspective is used for all cinematics.<br>There is also a faster route to the town of Milton compared to the original release. On meeting Grey Mother, players are introduced to the conversation system I played a key role in creating.<\/h4>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">My Achievements<\/h2>\n\n\n<div class=\"su-accordion su-u-trim\"><div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-arrow\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Worked independently to own large portion of missions, dialogue, and objectives<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<figure class=\"wp-block-image alignfull size-full\">\n<a href=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2018\/07\/screen_0572bc4d-3d8a-4da3-95af-53aa8360958a_hi.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"470\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2018\/07\/screen_0572bc4d-3d8a-4da3-95af-53aa8360958a_hi-1024x470.png\" alt=\"Screengrab from The Long Dark. The town of Milton, covered in snow, at sunset.\" class=\"wp-image-860\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2018\/07\/screen_0572bc4d-3d8a-4da3-95af-53aa8360958a_hi-1024x470.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2018\/07\/screen_0572bc4d-3d8a-4da3-95af-53aa8360958a_hi-300x138.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2018\/07\/screen_0572bc4d-3d8a-4da3-95af-53aa8360958a_hi-768x353.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/figure>\n<\/div><\/div>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-arrow su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Pitched and implemented a new paradigm for side mission content<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<figure class=\"wp-block-image aligncenter size-large\">\n<a href=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"815\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions-1024x815.png\" alt=\"Two loops, Explorer and Role-Player connect through the Discovery node. Explorers continue to loop back to new discoveries, while role-players engage with NPCs and missions that lead them to new discoveries.\" class=\"wp-image-1975\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions-1024x815.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions-300x239.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions-768x612.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions-1536x1223.png 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/Discovery-driven-side-missions.png 1644w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\n<\/div><\/div>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-arrow su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Successfully authored a complex dialogue tree for the Grey Mother character that has many critical integration points with main mission structure<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<figure class=\"wp-block-image alignfull size-full\">\n<a href=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"501\" src=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2-1024x501.png\" alt=\"\" class=\"wp-image-1974\" srcset=\"https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2-1024x501.png 1024w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2-300x147.png 300w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2-768x376.png 768w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2-1536x752.png 1536w, https:\/\/dodgethis.com\/portfolio\/wp-content\/uploads\/2024\/12\/image-2.png 1944w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n<\/div><\/div>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-arrow su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>My problem-solving on new in-game cinematic features lead to improvements in studio practices across multiple disciplines<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<figure class=\"wp-block-image alignwide size-full\">\n\n<\/div><\/div>\n<\/div>\n<!-- \/wp:post-content -->\n\n<!-- wp:spacer {\"height\":\"40px\"} -->\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<!-- \/wp:spacer -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3 class=\"wp-block-heading\">My tasks<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:quote -->\n<blockquote class=\"wp-block-quote\"><!-- wp:heading {\"level\":4,\"align\":\"left\"} -->\n<h4 class=\"wp-block-heading\">Realizing the vision for Wintermute Redux improvements by implementating of dialogue and objectives<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":4,\"align\":\"left\"} -->\n<h4 class=\"wp-block-heading\">Adding new Ep1 Survival School with progress continuing into Ep2<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":4,\"align\":\"left\"} -->\n<h4 class=\"wp-block-heading\">Ownership of all the main mission content after the player arrives in Milton<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":4,\"align\":\"left\"} -->\n<h4 class=\"wp-block-heading\">Item placement for missions, weapons, Achievement collectibles, and more<\/h4>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":4,\"align\":\"left\"} -->\n<h4 class=\"wp-block-heading\">Technical support for Animators and Environment Artists in triggering and setting the stage for cinematics<\/h4>\n<!-- \/wp:heading --><\/blockquote>\n<!-- \/wp:quote -->","protected":false},"excerpt":{"rendered":"<p>Playthrough of Episode 1 (Part 1\/4) Redux opens with a tutorial in the hangar. The first-person perspective is used for all cinematics.There is also a faster route to the town of Milton compared to the original release. On meeting Grey&#8230;<\/p>\n","protected":false},"author":1,"featured_media":467,"parent":362,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"class_list":["post-368","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/comments?post=368"}],"version-history":[{"count":12,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/368\/revisions"}],"predecessor-version":[{"id":1989,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/368\/revisions\/1989"}],"up":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/362"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media\/467"}],"wp:attachment":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media?parent=368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}