{"id":255,"date":"2016-09-05T10:49:53","date_gmt":"2016-09-05T17:49:53","guid":{"rendered":"http:\/\/www.dodgethis.com\/portfolio\/?page_id=255"},"modified":"2025-01-29T11:44:09","modified_gmt":"2025-01-29T19:44:09","slug":"case-6","status":"publish","type":"page","link":"https:\/\/dodgethis.com\/portfolio\/dead-rising\/case-6\/","title":{"rendered":"Case 6"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">Maintained the script for this case from beta to launch, troubleshooting multiple high priority bugs and implementing solutions.<\/h3>\n\n\n<div class=\"su-spacer\" style=\"height:20px\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">My tasks, by major beat<\/h2>\n\n\n<div class=\"su-spacer\" style=\"height:20px\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Scoop 1<\/strong>: <br>Found creative solutions for an exploit in the chase sequence (<em>allowed Frank to pass Vik<\/em>) by  <br>&#8211; tuning attack values for Vik&#8217;s stun grenades<br>&#8211; updating Vik&#8217;s grenade throw timing on all existing instances <br>      &#8211; via script hooks &amp; injection parameters for NPC behaviour<br>&#8211; placing stun mines along optimal sprint paths to mimic effects from Vik&#8217;s grenades<br>&#8211; scripting each mine to spawn &amp; detonate only if Frank is closer to it than Vik*<br><br>*possible only with specific role-playing system upgrades, e.g., Tier 2 Sprint Boost<\/h4>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Scoop 2<\/strong>: <br>Assisted gameplay scripter in a major post-launch player experience update by<br>&#8211; improving player&#8217;s access to healing items in boss arena<br>&#8211; adjusting waves of enemies to appropriate intensity levels<br>&#8211; reducing encounter length to new target duration<br>      &#8211; through multiple iterations on boss armor values &amp; vulnerability windows <\/h4>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Scoop 3<\/strong>: <br>Updated UI objective presentation at the end of this case to match success presentation standards<\/h4>\n\n\n\n<p class=\"\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Maintained the script for this case from beta to launch, troubleshooting multiple high priority bugs and implementing solutions. My tasks, by major beat Scoop 1: Found creative solutions for an exploit in the chase sequence (allowed Frank to pass Vik)&#8230;<\/p>\n","protected":false},"author":1,"featured_media":279,"parent":182,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"class_list":["post-255","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/comments?post=255"}],"version-history":[{"count":13,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/255\/revisions"}],"predecessor-version":[{"id":2114,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/255\/revisions\/2114"}],"up":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/pages\/182"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media\/279"}],"wp:attachment":[{"href":"https:\/\/dodgethis.com\/portfolio\/wp-json\/wp\/v2\/media?parent=255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}